DreamHack TF2 Community Clash

DreamHack TF2 Community Clash

By EssentialsTF
Online, Europe
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Description
Welcome to the DreamHack TF2 Community Clash in partnership with EssentialsTF.

This is a competitive Team Fortress 2 competition open to any team to join. This is a 6v6 format cup using the ETF2L S37 match ruleset*.
(*see rule 6.3 for golden cap round changes)

All times posted are in CET (Central European Time)

14th November - Groups Stage Round Robin:
11:45 – Pre-Show
12:00 - Check-In Closes
13:00 – Round 1
14:15 – Round 2
15:30 – Round 3
16:45 – Round 4
18:00 – Round 5
19:15 – Round 6
20:30 – Round 7

15th November - Playoffs Stage Single Elimination:
12:00 – Stream Intro
12:30 – Round of 16
15:00 – Quarter Finals
17:30 – Semi-Finals
20:00 – Grand Final & 3rd Place Match

Map Pool (subject to change):
cp_granary_pro_rc8
cp_gullywash_final1
cp_process_f5
cp_snakewater_final1
cp_sunshine
koth_product_rcx
cp_metalworks
Timezone
Europe/Paris (UTC+01:00)
Contact
Join Discord
Prize
$2000 prize pool courtesy of DreamHack & EssentialsTF

1st Place Team: $1000 (~€850 EUR) + 1st place medals
2nd Place Team: $500 (~€425 EUR) + 2nd place medals
3rd Place Team: $300 (~€255 EUR) + 3rd place medals
4th Place Team: $200 (~€170 EUR)

All participants will receive an in-game participation medal.

(prizes will be distributed in USD to each eligible player directly, recipients are responsible for any transaction fees, taxes, or loss due to currency conversion)
Rules
Rules
1. General:
1.1 All times posted are in CET.
1.2 All communication is to be done via the EssentialsTF Discord. Link: https://essentials.tf/discord

2. Players:
2.1 All team leaders are to be in the EssentialsTF Discord.
2.2 All players have to record POV demos.
2.3 Offensive nicknames and avatars are not allowed.
2.4 Offensive content in-game is not allowed.
2.5 All players have to provide their SteamID64.
2.6 In official matches players must use their actual ETF2L/RGL nickname. It has to be easily readable for anyone spectating or casting the game. No fake-nicks or similar are allowed.
2.7 Players are only allowed to livestream their matches from the tournament with a 90 second delay
2.8 Players that at the start of the event have been banned from ETF2L (for European players) or RGL (for North American players) or a league of similar status in their respective regions for 1 month or longer are not allowed to participate in the tournament. Players that have an active ban for cheating are not eligible to enter the competition at all.

3. Teams:
3.1 Teams are allowed to have 6 players in their roster.
3.2 Teams are allowed to play with all players on their roster during a tournament.
3.3 Teams are not allowed to add players to the roster during the tournament.
3.4 If opponents agree teams are allowed to use a maximum of 2 mercs who are not on the Toornament roster.

4. Match Rules:
4.1 All matches are to be played with the 6v6 Season 37 version of the ETF2L config.
4.2 All matches are to be played with the latest version of the ETF2L item whitelist.
4.3 Class limits are 2 for each of scout and soldier as well as spy; 1 for all other classes.
4.4 Teams decide together which server to play the match on. Server rentals from https://serveme.tf are recommended.
4.5 The winning team is responsible for sending tournament admins scoreboard screenshot(s) and the match result via Discord in the #match-reporting channel.
4.6 A delay of 10 minutes is allowed. If a team does not have all players on the server after 10 minutes their opponents can claim a default win. A status screenshot needs to be sent to the tournament admins to claim a default win with the team claiming the default win having all 6 players on the server. If no team claims default win and the match has not started after 10 minutes the game will be reported as a draw with the score 0-0.
4.7 If results are not reported when the round is set to end the match will automatically result in a draw with the score 0-0.
4.8 Teams are allowed to switch a maximum of 2 players during the course of the game at a maximum of 1 time.
4.9 Teams are not allowed to play with less than 4 players.
4.10 No spectators are allowed on the server with the only exception being the tournament admins.
4.11 A team can request 1 pause per map. The pause may go on for a maximum of 5 minutes.
4.12 All matches are to be played on EU servers, unless both teams agree to play on a different server location.


5. Round robin system group stage:
5.1 Teams are awarded 3 points for a match win.
5.2 Teams are awarded 0 points for a match loss.
5.3 Teams are awarded 1 point each for a match draw.
5.4 Golden cap is not used in round robin for groups.
5.5 Matches are played as BO1 (Best of 1).
5.6 Pick/ban system works as follows:
- Teams decide which team is Team A and Team B respectively.
- Team A ban
- Team B ban
- Team A ban
- Team B ban
- Team A ban
- Team B ban
- The map left is to be played.
5.6.1 Teams may choose between the following maps:
cp_granary_pro_rc8
cp_gullywash_final1
cp_process_f5
cp_snakewater_final1
cp_sunshine
koth_product_rcx
cp_metalworks
5.7 The group winners will join the invite teams for knockouts and will be placed into the Round-of-16.
5.8 From the invite groups all teams make it into the playoffs stage of the tournament.

6. Single elimination bracket:
6.1 Matches are BO3 (Best of 3)
6.2 Pick/Ban system for BO3 works as follows:
Teams decide which team is Team A and Team B respectively.
- Team A ban
- Team B ban
- Team A pick
- Team B pick
- Team A ban
- Team B ban
- The map left is to be played.
6.2.1 Teams may choose between the following maps:
cp_granary_pro_rc8
cp_gullywash_final1
cp_process_f5
cp_snakewater_final1
cp_sunshine
koth_product_rcx
cp_metalworks
6.3 Golden cap is used for all matches in playoffs. Golden cap has a 10 minutes timelimit. If no team has captured the last point from the enemy team by 10 minutes the team holding mid wins the golden cap round.

7. Cheats:
7.1 No cheating of any kind is allowed.
7.2 Exploitation of bugs is not allowed.
7.3 Scripts that allow a player to perform an action in-game that they would not be able to execute without the script, or scripts that purposefully disrupt the player hitbox are banned. Scripts that freeze or glitch the player model (e.g. in mid-air to be less predictable) to make it harder to hit are also banned.

8. Admins:
8.1 All communication with tournament admins is to be held on the EssentialsTF Discord.
8.2 Admins are allowed to make changes to the rules and/or make final decisions on situations during the tournament not included in the written rules.
8.3 Any rule breaks will be punished by the admins. Penalties include but are not limited to verbal warnings as well as defaulting rounds, maps or matches in favour of one team up to disqualification of a player or a team respectively.

9. Prizes:
9.1 Any prize monies due to eligible teams will be distributed by DreamHack directly to each player within 60 days of tournament end.
9.2 EssentialsTF will transfer the alias' and email addresses of eligible players to DreamHack in a secure manner. The eligible players will receive an email invite to withdraw their prize monies via a variety of methods including but not limited to PayPal.
9.3 Any prize monies will be distributed in United States Dollars (USD).
9.4 Each eligible player will receive 1/6 (one-sixth) of their team's prize monies via the medium defined in 9.2.
9.5 Recipients of any prize monies are responsible for any transaction fees or loss due to currency conversion as well as any taxes they may have to pay in their territories.
9.6 Distribution of in-game medals will be performed within 60 days from when medals are added in TF2 by Valve, or the tournament ending; whichever is later.
9.7 All players must have a valid ETF2L profile URL, RGL.gg profile URL, or steamID64 on their Toornament team profile. Failure to provide this may result in the forfeiture of an in-game medal.
9.8 Any prizes may be subject to change at any time by the sole discretion of EssentialsTF or DreamHack.