Battle of the AWPS

Battle of the AWPS

By Esports League South Africa
Online, South Africa
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Description
Format = Swiss-system & Single Elimination Bracket
Dates = May 13 TO June 2nd 2019

Maps (Valve official versions of the maps in the Active Duty Map Group)
1. De_vertigo
2. De_cobble
3. De_inferno
4. De_nuke
5. De_mirage
6. De_train
7. De_overpass

Map Selection
For all Best of Three (Bo3) matches
a. The higher seeded team will determine if they are either Team A or Team B, if
both Teams are from the same pool the winner of a coin flip will decide if they
are either Team A or Team B.
b. Team A bans 1 map
c. Team B bans 1 map
d. Team A picks the map for game 1 and Team B has side choice
e. Team B picks the map for game 2 and Team A has side choice
f. Team B bans 1 map
g. Team A picks the third map and Team B has side choice

Server Settings
1. Round-time = 1:55 minutes
2. Freeze-time = 20 seconds
3. Buy-time = 20 seconds
4. C4 timer = 40 seconds
5. Overtime Money = $10,000 per player
6. Overtime Rounds = 3 rounds per half
Timezone
Africa/Johannesburg (UTC+02:00)
Contact
Join Discord
Prize
TBD
Rules
Gameplay Rules
1 Each game will consist of two (2) 15-round halves. A game will end if a Team
reaches 16-round wins in the second half. If the score of a game is tied after 30
rounds, overtime will be played. Overtime consists of two (2) three-round
halves. Players will start each overtime half with $10,000. A game will end if a
Team reaches four-round wins in the same overtime. If the score of an overtime
is tied after six rounds, another overtime will be played.
2 Players will have at least 15 minutes before the start of a match and 10 minutes
between each game of a match to setup and ensure their mouse, keyboard,
earbuds, and headset are working properly. Fifteen-minute time limits will beginafter the conclusion of the preceding match at that station. Ten-minute time
limits will begin at the conclusion of the preceding game. There will be up to a
one-minute break at half-time (except there will be no break at half-time of any
overtime) and all Players will wait for the tournament officials’ word before
starting the next half. All time limits will be strictly enforced.
3 Teams are not allowed to leave the stage without permission from tournament
officials.
4 With one (1) minute of pre-game remaining, the tournament director will notify
the teams that the game will be beginning shortly and to be prepared to start.
5 No warm-up or practice games are permitted once the match’s first game has
begun.
6 Players may not use the alias jump throw bind. Players are allowed to use the
macro jump throw.
7 Clipping is not permitted. A player will be considered to be clipping if they boost
their character through a solid object or manipulate their character in order to
see over, under, and/or through a solid object.
8 Pixel walking is not permitted. A player will be considered to be pixel walking if
they manipulate their character into sitting or standing on invisible map edges.
9 The bomb may not be planted in a location where it cannot be defused, in a
location where it is not touching a solid object, or in a location where it is not
making the normal “beeping” noise.
10 Players may not use objects to cover a bomb in such a way that it cannot be
defused.
11 Players may not defuse a bomb through a solid object.
12 Players and coaches may not look at an opposing player’s monitor or projected
screen during a game.
13 Players, coaches and team representatives may not intentionally manipulate a
teammate’s mouse or keyboard during a game.
14 Only five (5) players and one (1) coach are allowed on stage at any given time
during competition.Coach rule is specified in 4.1.17.
15 Breaking one of the gameplay rules 4.1.6-4.1.14 shall result in an automatic
forfeit of the game.
16 Teams are allowed four (4) thirty (30) second timeouts per map. Only one
timeout per round is allowed.
17 During a match, the coach may only communicate with the players during
warmup, half-time, or during timeouts that the coach or player can call in
accordance with this rulebook. The coach is allowed to have notes on paper
during the match nothing else is allowed.
18 Teams are allowed to call technical timeouts if their equipment is
malfunctioning but are forbidden to talk during those timeouts other than to
ELSA tournament officials. Technical issues are specified in 2.14 and
2.15.
1.19 If a Player loses their connection to the server during the first minute of the
game, no kills have been registered, and the bomb has not been planted, the
game must be restarted from the beginning of the round. A game will not be
restarted unless the three conditions in the preceding sentence have been met.
1.20 If a Player disconnects from a round/game that will not be restarted, they will
be allowed to rejoin the game, but their character will be considered dead in the
round during which they disconnected. If all Players on a Team are disconnected
from a game at the same time, and the game will not be restarted, the Team
will forfeit the round.
1.21 If a staff member disconnects from a game that will not be restarted, but all
Players remain in the game, the round must be completed.4.1.22 The use of in-game changing scripts is strictly prohibited and any such use by a
player will result in such player’s disqualification from the tournament and the
forfeiture by the team of such player of the game in which such script is used.
1.23 Only game-related chat is allowed during live gameplay.

General Rules
3.1 The tournament will not qualify, nor allow in any qualifying event, any player
who has been VAC-banned in CS:GO. Any player who is VAC banned on any of
their accounts will be immediately disqualified from participation in the
tournament. Any team on which a banned player has played during the period
starting with the first component of the tournament (including any online
qualifier) and ending with the end of the tournament, will be banned (“banned
team”), including forfeiture of any tournament prize payouts otherwise payable
to such team. Valve also reserves the right to disqualify any player, team,
broadcaster, commentator or producer in its sole discretion. ELSA will
immediately disqualify such person or team upon notice from Valve. Any
tournament winnings by such player or such banned team will be forfeit. No
player from a banned team will be eligible to compete in the Tournament with
any other team.
3.2 Players/Teams that are disqualified prior to the start of a game will not be
allowed to play in the game. Players/Teams that are disqualified during a game
must disconnect from the game. Players/Teams that are disqualified will not
receive any benefits (prize, etc.) for their ranking in the tournament. Such
Players/Teams may also be subject to a ban from a future tournament(s).
3.3 All Player and Coach apparel (including, without limitation, hats or other forms
of headwear) must be approved by ELSA. ELSA reserves the right to
require the removal of unapproved apparel as well as the right to disqualify a
Player/Team for wearing unapproved apparel.
3.4 Teams must have at least four (4) Players present in order to start a game. A
Team will forfeit game 1 if it does not have at least four (4) Players present by
five (5) minutes prior to a match’s scheduled start time (grace period). If a Team
has forfeited game 1, game 2 will be scheduled to start 15 minutes after game 1
has been deemed forfeited and such team will forfeit a Bo3 series it does not
have at least four (4) Players present by 15 minutes prior to the scheduled start
time of game 2. Teams that played a previous game(s) in a match will forfeit
games 2 and 3 of, if games 1 and 2 have been played, just game 3 if the team
does not have at least four (4) Players present (and on the server) by 10 minutes
after the conclusion of the previous game (grace period). Teams with four (4)
Players present will be forced to start a game at the end of a grace period.
Players are permitted to join games that are in progress, but Players are not
permitted to add a character to a game for a Player who is absent. Bots are not
permitted in any game. If Teams that are scheduled to play each other both
forfeit a game or match, a coin toss will determine the game/match win. If a
match can’t begin at its scheduled start time, the grace period will begin at the
conclusion of the station’s preceding match.
3.5 If a match has not been completed, Players may ask their referee for permission
to leave their respective station. Referees may set a time limit by the end of
which the Player must return to their station or they may deny the Player’s
request. Teams may forfeit a game(s), or be forced to play a game(s)
shorthanded, if a Player(s) hasn’t returned by the end of the referee’s set time
limit. Teams may forfeit a game(s), or be forced to play a game(s) shorthanded,
if a Player(s) leaves their station without their referee’s permission, or is
otherwise unable to play.
3.6 In order to dispute game results, Players/Teams must notify the referee that
they would like to protest the game before a new game has begun. In order to
dispute match results, Players/Teams must notify their referee that they would
like to protest the match before the match results have been submitted.
3.7 Requests made pertaining to general rules 4 and 5 will be decided upon by the
Tournament Director.
3.8 Language used in Team communication will be governed by the ELSA
Conduct Rules.