1. Tournament information
The following contains the guidelines and rules for any tournament hosted by Offworld Industries for the game Squad.
Offworld Industries Tournament Manager may at any point before, during, and after the season adjust these rules.
Offworld Industries Tournament Manager may at any point before, during and after the season make a ruling that is not defined in the rules in special cases.
1.1 Tournament format
Game version: Latest public vanilla Squad version
Team size: 36 players per team
Gamemode(s): TC, Invasion, AAS
Duration: 20th of September-16th of November
Offworld Industries Squad Championship Season #1 takes place from the 1st of September and concludes with the Grand Final of both divisions at the 16th of November 2019.
The tournament will consist of two stages: The Group Stage and the Playoffs.
The group stage are splitting 4 teams into 4 different groups in which every team will play each opponent once. Total of 3 matches per group.
1st and 2nd placed team in each group will advance to the Division 1 playoffs, which is an 8 team single elimination playoff.
3rd and 4th placed team in each group will advance to the Division 2 playoffs, which is also an 8 team single elimination playoff.
The tournament will end with the grand final of each divison on November 16th 2019!
You can see a detailed picture of the format here:https://joinsquad.com/wp-content/uploads/Media_Screenshots/OISC_format_Final.png
1.2 Match format
A match is played on a tournament layer with 36 players on each side. Teams take turns on playing both sides and in the event of both teams winning one round each, whichever team won with more tickets left than their opponent wins the match. If a round runs out of time, the team with the most tickets is counted as the winner. Their total ticket count is their remaining tickets minus the remaining tickets of the opponents.
Points distribution during group stages:
2-0 victory: 2 points
1-1 victory: 1 point
1.2.1 Map Selection
Map selection in the group stages are run on map elimination. A pool of 3 maps with 3 different game modes will be selected and each team gets to eliminate one of these maps each, and the map remaining will be played.
The playoffs will have static maps, with different maps chosen for each round. Division 1 and 2 will not neccessarily have the same maps played.
In the event of a tie, the order of tie-breaking goes as following:
2. Total number of round wins
3. Tiebreaker match
The number of tickets gathered throughout the tournament does not count as a tiebreaker. The intent is to avoid favoring game plans that may result in higher ticket wins over game plans that might result in a more narrow victory.
1.4 Game version
As Squad is still in development, the tournament will be played on the current stable released patch. This means an older patch may be played in case of stability issues. A tournament branch will be issued to teams.
2. Match rules
2.1. Ingame settings
Players are allowed to modify any settings exposed in the game settings graphical interface. Players are not allowed to modify any settings in configuration files in the game installation folder or through the console.
Exception: Players ARE allowed to change the input.ini file to change control scheme for helicopter movement to add support for their keyboard and / or their joystick.
Players must use the following settings to connect to an OISC server:
Shadows: Medium or higher
View distance: High or higher
Textures: Medium or higher
If a player is found breaking any of the rules of the in-game setting, the team is immediately disqualified from an ongoing match and the player(s) suspended from any future tournaments.
2.2 Ingame behavior
Players are to avoid using all chat for anything other than critical information directed towards referees, or the common courtesy shown between players during game start and end.
Team captains are used as primary contact ways during a game.
Any objections, protests or similar should be taken up with referees and/or tournament manager after the match with as much evidence/facts as possible.
2.3 Misuse of in-game bugs, glitches and third party software
Intentionally using bugs or glitches to an advantage is strictly forbidden and results in a disqualification of the team and suspension of the player(s) from any future tournaments.
Examples include, but is not limited to:
- Looking through walls / missing bugged textures to be looking or shooting through solid objects.
- Proning so that one's model is below ground.
- Placing FOB Radios inside objects or in another way, so that is not diggable. Covering the radio with barbed wire is allowed.
- Reviving / Healing incapacitated players through walls.
- Glitching squad numbers so that more kits are available in a Squad than normally allowed.
- Any use of third party software to enhance or gain advantages ingame gameplay is strictly prohibited and will result in player lifetime ban and team disqualification.
2.4 Player disconnect
Should a player disconnect, referees to the best of their ability, attempt to swap over so that when the player reconnects he or she connects to the right side.
However, just in case, the affected team should notify referees in all chat that their player disconnected so that the referee can swap over the player if necessary.
It is allowed to replace a player in the on going round.
2.5 Server crash
If the game server crashes, the match restarts unless both team captains and referees agree the match was won by one of the teams.
A tournament manager can override any decision made by the above parties.
Teams are allowed to freely use players as standins.
However, teams are not allowed to consistently use standins from other participating teams to boost themselves.
Teams are to aim to take non tournament players above players when possible, and clear abuse of rules will result in diciplinary action.
2.7 Player tagging
All players are to use a recognizable tag before or after their name so that viewers, referees, opponents and casters can clearly see which team they belong to.
Standins do not need to wear tags and may wear their own clan tag if applicable.
Failure to do so will result in score reducing or match forfeit.
3. Match schedule
Each team plays one match per week until eliminated from the tournament. Each new round starts on a Monday and concludes on a Sunday.
3.1 Match start time
Teams are encouraged to agree on time themselves, should teams be unable to find a time they are happy with the default match date is the Sunday during the following times:
Europe vs. Europe: 18.00 UTC
Americas vs. Europe: 18.00 UTC
America vs. America: 00.00 UTC
Oceania vs. Europe: 09.00 UTC
America vs. Oceania: 01.00 UTC
Oceania vs. Oceania: 09.00 UTC
3.1.1 Match readiness
Matches begin no later than 5 minutes after the scheduled time. If a team is missing more than 10 players at this time, they are forced to forfeit round one with the opponents winning with 50% of starting tickets to 0.
If they are still missing 10 players 15 minutes past the scheduled time, the opposing team is given a walkover victory.
3.1.2 Match server location
All games will be played on official Offworld Industries Servers only.
Teams are encouraged to agree on server location themselves, should teams be unable to find an agreement to which servers should be played on, the default server locations are as follows:
Europe vs. Europe: Central Europe
North America vs. Europe: Europe West and NA East
Oceania vs. Europe: NA West
North America vs. Oceania: OCE East and NA West
South America vs. Oceania: NA West
South America vs. Europe: NA East
South America vs. North America: NA West
Oceania vs. Oceania: OCE East