1st Place Winner - 200$
2nd Place - 100$
3rd Place - Rainbow Six Siege Key Chains
All matches have to be played with the following settings:
Playlist Type: Normal Mode
Server Type: Dedicated Server
Voice Chat: Team Only
Time of the Day: Day
HUD Settings: Pro League
Number of Bans: 4
Ban Timer: 20
Number of Rounds: 12
Attacker/Defender Role swap: 6
Overtime Rounds: 3
Overtime Score Difference: 2
Overtime Role Change: 1
Objective Rotation Parameter: 2
Objective Type Rotation: Rounds Played
Attacker Unique Spawn: On
Pick Phase Timer: 15
6TH Pick Phase: On
6TH Pick Phase Timer: 15
Reveal Phase Timer: 5
Damage Handicap: 100
Friendly Fire Damage: 100
Death Replay: Off
Game Mode: BOMB
Plant Duration: 7
Defuse Duration: 7
Fuse Time: 45
Defuse Carrier Selection: On
Preparation Phase Duration: 45
Action Phase Duration: 180
Nøkk and Warden are not allowed to be used!
All other operators are allowed.
1.1. Team rules
Team rosters must consist of the number of players stated under requirements on the tournament page to participate in the tournament. All roster changes must be made prior to the generation of the matches. All matches have to start with a full roster depending on the tournament requirements.
1.1.2. Substitute Players
It is only allowed to substitute a player before the match has started. As soon as all players have joined the lobby of the match, the team is considered as ready to play and no further changes to the roster are allowed, exceptions may be authorized by an admin through a protest. Teams are allowed to change players in between maps in a Best of 2 and a Best of 3 Series, those players need to be part of the roster prior tournament start.
1.2. Tournament rules
1.2.1. Settings for the tournament
All players are expected to follow the given settings and rules. Different agreements between the teams and its players are not allowed and tolerated unless approved by an admin through a protest.
1.2.2. Mapvote and Hosting rights
Map bans must be done via the map veto system on the matchpage.
The team with the higher seed (lower number in the bracket) gets the lobby hosting right. The game must be hosted on a dedicated server. The dedicated server location must be settled by default (based on ping).
The team which picked the last map (banned the final map) in a Best of One cannot choose the starting side, the team can only pick the starting side in overtime which must be set up correctly before the start of the match.
During a Best of Three, each team can pick the starting side of the map picked by the other team. Team A picks the Map and Team B can choose the starting side on that map, while Team A can choose the starting sides in overtime. On the pick of team B, team A can choose the starting side while team B can choose the starting side in overtime. Sides in the last map at a Best of 3 are chosen by the team with the best round difference in the previous maps. In case of a same round difference, a coin flip will determine which team decide starting side. Should further assistance be needed with the coin flip, a protest must be opened. The team that does not decide the starting side decides the starting side on overtime.
When a team has all their players in the lobby, they are counted as ready and the match, considering both rosters are complete, can be started.
1.2.3. No show
If a contestant is not ready to play the match after 15 minutes has passed (e.g no Maps have been banned and no communication took place), then they should be reported for a no-show to Gaming Fnatics via Instagram message. The 15-minute countdown starts from the moment both teams have progressed to the match, and not at the time stated on the matchpage. Additional time will then be given by the Gaming Fnatics depending on the circumstances. Delaying the tournament will result in disqualification.
1.2.4. Match postpone
Match can be postponed if both teams agrees on it. New time of the match must be approved by Gaming Fnatics
1.3.1. Player drops
If a player drops from the server during a match, the round will continue uninterrupted until the end (Round starts with the first second of the preparation phase) if a team leaves the round before it's finished the other team will get the round point. After the round completion, the player who disconnected will be allowed to rejoin the server or a re-host can be requested.
The match is considered 'live' when the operator ban starts. At least half of the players need to remain and the match needs to be played until the match end and a winner is decided.
If this isn't possible due to connection issues it will be considered a forfeit in favour of the team who is able to have all players on the server.
Every team can re-host the server once in a map. If problems like this appear again, such as a player dropping out when the match has already been re-hosted, the team need to play the map with the remaining players to its conclusion. Any abuse of this rule will be considered as deception and will result in penalization and including disqualification of the team.
Each user is responsible for his/her own hardware.
Rehosts are possible up to 30 seconds in the action phase if no player was killed.
All members of the rehosting team have to leave the match before the first 30 seconds of the action phase passed. If not all members of the rehosting team left the match within the given time, it will count as a round loss. A rehost doesn't have to be confirmed by the opponent.
If a team leaves the game because of a protest, this will not count as a rehost. Admins may decide that multiple re-hosts are appropriate depending on the circumstances e.g Ubisoft Servers have issues.
If a match is interrupted then it should be continued where it left off, by re-host. If a round is to be replayed due to a rehost, players must choose the same operators, same sixth pick, same bombsites and the same equipment.
The number of authorized re-hosts depend on the match format:
Bo1: max. 2 re-hosts (1 per team)
Bo2: max. 4 re-hosts (1 per team on each map)
Bo3: max. 6 re-hosts (1 per team on each map)
1.3.3. Prohibited Actions
Any actions that result in an unfair advantage are illegal. This includes bug and glitch using of any kind. If a team is using any bug or glitch in a tournament it will result in a round loss in the round the bug or glitch was used, by the second violation of this rule the team will be disqualified.
184.108.40.206 Unallowed operators
In case your opponent team is playing as a banned operator in action phase a protest must be opened with a screenshot of the scoreboard/player in action phase where it is clearly visible the operator was played.
Operators currently banned:
Playing as a banned operator results in a round loss. Further usage of unallowed operators may result in disqualification.
Below is a list of known intended and unintended game mechanics. Any situations that arise and are not specified below will be dealt with on a case by case basis. In general, common sense will be applied.
using a Mira shield to boost
standing on a window ledge undetected
shield boosting on to undetected window ledge
shooting through what should be non-destructible walls/floors/ceilings/objects
glitching through walls, objects, surfaces etc at any moment
blocking window vaulting with a destructible shield
placing a Valk cam in a place where it can't be destroyed
placing a Maestro's Evil Eye on Alibi's decoy.
Using these glitches/bugs will result in a round loss for the team that uses it, further penalties if used again by the same team during the tournament.
any position that you can get to and out of without glitching through walls/objects/surfaces, and you can be seen and shot at normally
standing on a window ledge and being detected
shield boosting onto a detected window ledge
Hibana and Thermite charges can be placed anywhere
using a teammate to boost
using equipment or defusing through a destructible surface
destroying the whole floor of a bomb spot so the enemy team can not plant the defuser
smoke through wall
The tournament directions reserve the right, also retroactively, to add more bugs to the list of explicitly allowed bugs.
Spawn killing which results in a kill of an attacker during the first 2 seconds of action phase is not allowed.
Doing so will result in a round loss for the defending team.
Any kills happening after 2 seconds within the action phases are legal.
1.5. Cheating, behaviour
1.5.1. Unsportsmanlike Behaviour
For an orderly and pleasant game, it is essential that all players have a sportive and fair attitude. Breach of this rule will be punished with one to six penalty points.
Every player should represent their team by participating to the best of their abilities. Anything that falls short of this is considered to be unsportsmanlike and will be penalised depending on the severity of the behaviour as determined by the administration. This includes but is not limited to spamming, insulting, trolling or unsportsmanlike behaviour in general towards other players.
1.5.2. Accusation of cheating
When team accuses other team of cheating they have to give backed evidence of cheating. Accusation of cheating without evidence will not be analyzed