PS4 COD: World War II 2v2 1/28/2018
Presented by GO BIG OR GO HOME ENTERTAINMENT
$50.00 per Team
Layton Hills Mall/ Virtual Reality and Gaming Center
GO BIG OR GO HOME ENTERTAINMENT Rules
These are the rules for the COD: World War II. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Rules & Information and News for additions, exceptions and modifications that may apply. All players must meet the requirements listed in the Rules & Information at the time the match is scheduled to begin. The rules are a guideline and the decisions by Go Big or Go Home Ent may differ from them depending on the circumstances. If you have any questions about the rules, please contact Go Big or Go Home Ent.
Bracket Double Elimination
Best of Three (3) All Rounds
For best-of-3 matches, the game types will follow the order of:
• Game 1 – Search and Destroy
• Game 2 – Hardpoint
• Game 3 – Search and Destroy
Saint Marie Du Mont
Search and Destroy
Saint Marie Du Mont
Highest seeded Team will create the game lobby and be the host for all games in the series. Add the gamer tags of your opponents to your PS4 friends list and invite them to a private lobby.
Host Picks First Map. Loser of first match picks second Map. Loser of second match picks map if tied 1:1.
Team or Individual Seeding: Will be by registration order i.e. first team or individual to register is the first seed; second team to register is second seed etc.
Warm-up: No warm-up or practice Games are permitted once the Match’s first Game has begun. If a Match is played before the scheduled time, it will not be considered a warm-up and will count as the official results.
Delays: Teams may not delay the start of a Match beyond its scheduled start time, without the approval of the Administration. Teams may delay a Match between Games for up to five minutes. Teams can request that the Administration enforce this five-minute time limit. After five minutes of an Administration enforced delay, if the delaying Team does not have the minimum required Players, they will forfeit the Match.
Players will not be allowed to utilize Turrets to kill another player.
Turrets provide players the ability to disregard their weapon choice and earn kills in engagements they may not have otherwise been prepared for. The development team at Sledgehammer Games is working on implementing an option to disable turrets.
Players will not be allowed to utilize Incendiary Shells to kill another player.
We feel Shotguns are currently in a good place—with the “Rifleman” trait being restricted, players will only be able to create a shotgun class that caters to close range combat. However, the incendiary shells provide damage over time, providing players with kills they would not normally earn with a shotgun. As always, be sure to let us know how you feel about this weapon class!
Counter Recon Aircraft
Restricted Basic Trainings
Map Vetoes – LAN ONLY
Map vetoes will only occur at Global Open Events, CWL Sanctioned Events, CWL Pro League, Last Chance Qualifiers, and the CWL Championship. The map vetoes are not applicable to online GameBattles ladders or tournaments.
Map Pick and Ban Process:
At the start of each match, players will decide which maps they will be competing on through this process. The higher seeded team will choose to act as team A or B. After the higher seed selects which team to act as, the veto process will begin in this order: HP, SnD, followed by CTF/Gridiron.
Team A vetoes one Hardpoint Map.
Team B vetoes one Hardpoint Map.
Team A chooses which remaining Hardpoint Map will be used for Game 1.
Team B chooses which sides they will be on for Game 1.
Remaining Map will be used for Game 4.
Team A chooses which side they will be on for Game 4.
Search and Destroy Vetoes
Team B vetoes one Search and Destroy Map.
Team A vetoes one Search and Destroy Map.
Team B chooses which remaining Search and Destroy Map will be used for Game 2.
Team A chooses which side they will be start on for Game 2.
Remaining Map will be used for Game 5.
Team B choose which side they will be start on for Game 5.
Capture The Flag/Gridiron Vetoes
Team A vetoes one Capture the Flag/Gridiron Map.
Team B vetoes one Capture the Flag/Gridiron Map.
Remaining Map will be used for Game 3.
Team A chooses which side they will start on for Game 3.