Welcome to the TSC eSports Rainbow Six League,
First of all, I would like to say thank you for participating in our tournament if you could please read all of the rules that would be amazing.
This is our first tournament in the game we have big plans for future tournaments in Rainbow Six and you can help us improve by giving us your feedback on how this tournament operates, you can give us this in our Discord.
DISCORD - https://discord.gg/EF7acnd
1. Global R6:Siege Tournament Rules
Any person that has a standing cheating ban by Ubisoft for Rainbow Six Siege is ineligible to participate.
All players need to enter their correct game account to an admin on our discord (Discord link can be found in the description)
1.1.3. Technical Issues
Players are responsible for their own hardware and internet connection. Matches will not be rescheduled because of technical issues or substitute a player. If a team can´t play with the amount of players which are written in the requirements then this will be resulted as forfeit.
Everyone is responsible to have a connection (ping) as good as possible for their team region and technical situation. Also, all downloads and other programs which are unnecessary for the match must be turned off. For abusing this rule, the team can be disqualified.
18.104.22.168. High Ping
Any player with a consistent ping above 150ms might cause problems to other players and this could be reviewed further.
1.1.4. Forbidden on Consoles
Usage of a non-licensed controller is strictly prohibited, it will be penalized with 3 penalty points. Usage of all console keyboard adapters is strictly prohibited, it will be penalized with 6 penalty points. If a licensed controller has a macro/turbo/auto-fire option, it cannot be used during league play, otherwise it will be penalized with 6 penalty points.
1.1.5. Player Settings
22.214.171.124. Graphics drivers, or similar tools
Any modification or changing of the game using external graphics solutions or other 3rd party programs are strictly prohibited and may be punished under the cheating paragraph
Furthermore, it's forbidden to use all kinds of overlays which will show the usage rate of the system in any way in-game (e.g. Nvidia SLI display, Rivatuner Overlay). Overlays which will show only the frames per second (FPS) are not forbidden and can be used.
126.96.36.199. Custom Data
Any changes to sprites, skins, score boards, crosshairs are strictly disallowed, also only the official models are allowed. If a player plays with custom files (not models) or removed files that have been installed by the game, then this will be penalized with two penalty points per player. If a player plays with custom models, then this will be penalized with five 6 penalty points per player and the opponent of the match may request a rematch.
1.2. Team rules
Team rosters must consist of at least 5 players to participate in a tournament. All roster changes must be made prior the generation of the matches:
Playing with different players and/or illegal ringers will be punished.
1.2.2. Substitute Players
It is only allowed to substitute a player before the match starts. If the match is started (picking operator and spawn points) all 5 players of a team must play the game till the end. It is possible to switch players in a Bo3 between the maps.
Both teams are responsible to enter correct results on the toornament website. Therefore, both teams should take a screenshot at the end of the match, where we can see the correct result and they need to upload it after the match to the Toornament website. If you have a conflict in the match, please contact Littlejimglass (Jim), so the staff team can check the case and take a decision. The decision can also mean that both teams are disqualified, if there is not enough proof for either team to be the clear winner. Overall Results: Bo1: 1:0 or 0:1 Bo3: 2:0 2:1 1:2 and 0:2 Possible Overtime Score to win the map: 2:0 2:1 1:2 and 0:2
The match must be played as soon as possible (both teams added to the match).
To keep the delay during the cup as low as possible we reserve the right to disqualify teams from the tournament. This will only be done in cases where a team shows no real effort to get a match done or is even obviously blocking. In severe cases this can even affect both teams.
If a player drops from the server during a match, the round will continue uninterrupted until the end (Round starts with the first second of the preparation phase). After completion of the round, the player who disconnected will be allowed to re-join the server. The match is considered “live” when the first round has started. At least 4 players need to remain and the match need to be played until the match end and a winner is decided. If this isn’t possible due to connection issues, it will be considered as a forfeit in favour for the team who is able to have all players on the server.
Every team can re-host the server once in a match. If problems like this appear again, such as a player dropping out when the match has already been re-hosted, the team need to play the match with the 4 remaining players to its conclusion. Any abuse of this rule will be considered as deception and will result in penalization and including disqualification of the team.
If a Team leaves the server without informing the opponent, the team risks forfeiting the match. Each user is responsible for his/her own Hardware.
Pausing the game
If a player pauses a game they must state the reason for the interruption and how long it will approximately take. The game can only be resumed by the player that paused the game after they asks their opponent if they are ready. The pause should not be longer than 5 minutes.
Any actions that result in an unfair advantage are illegal. This includes bug and glitch using of any kind. In a tournament by using any bug or glitch, the team got a warning, by the second time of using it, the team will be disqualified.
Spawnkilling / Spawnpeaking
Killing somebody instantly after spawning without any chance to react or moving away will be rated as spawnkilling and will be punished as glitching/bug using.
Killing somebody who already spawned, moved out of cover or is spawnrushed is considered spawnpeaking and will not be rated as glitching / bug using.
Playlist Type: Normal Mode
Server Type: Dedicated Server
Voice Chat: Team Only
Time of the Day: Day
HUD Settings: Pro League
Number of Rounds: 8
Attacker/Defender role swap: 1
Overtime: 3 Rounds
Overtime score difference: 2
Overtime role change: 1
Objective Rotation Parameter: 1
Attacker Unique Spawn: On
Damage handicap: 100
Friendly fire damage: 100
Death Replay: Off
GAME MODE: TDM BOMB
Plant duration: 7
Defuse duration: 7
Fuse time: 45
Rule violation Number of penalty points
No show Team: 3; Player: 2
Reject compulsory challenge Normal: 1
Intense (top 10): 2
Abort match Player / Team: 2
Use of ineligible player
Inactive barrage Player / Team: 3
Barraged Player / Team: 6
Unregistered player Player / Team: 3
Missing Premium (where required) Player / Team: 3
Missing Trusted (where required) Player / Team: 3
Ringer/Faker Player / Team: 6
Playing with wrong gameaccount Player / Team: 3
Playing without a registered gameaccount Player / Team: 3
Multiple/Fake accounts Warning / 1-3 penalty points
Faking country/nationality Warning / 1 / 2 / 3 penalty points
Deception Player / Team: 1 - 4
Fake result Player / Team: 4
Fake match media Player / Team: 6
Fake match Player / Team: 6
Cheating Player: 12 / Team: 6
6.4.2. Game specific penalties
ESL Wire Anticheat
Missing / incomplete AC Player / Team: 3
MOSS: MOnitor System Status
Missing MOSS file Player / Team: 3 / 2
Incomplete MOSS file Player/ Team: 2 / 1
Corruped MOSS file Player / Team: 12 / 6
Missing match media Player / Team: 1
Missing match media with cheat suspicion Player / Team: 6 and match deletion
Bug use Player / Team: 2 per use
Self-Kills Player / Team: 2 per match
Country-Faking Player / Team: 2
Other Player / Team: Up to 4