EU: CS:GO League Season 3

EU: CS:GO League Season 3

By ACS
Online, Europe
Description
Please note, this page is no longer being updated with scores.

ACS is the most respected event organizer in Europe for upcoming teams and players. We are bringing our league back with a bigger and better season. Bringing together 32 teams and a prize pool of £$700 this is definitely the best one yet. GL HF to all teams and thanks for playing in our league!



EU DIVISION
Timezone
Europe/London (UTC+00:00)
Contact
Join Discord
Prize
$700 Prize Pool

1st Place: $350
2nd Place: $175
3rd/4th Place $85

£18/$25 Entry fee.
Any additional roster change will cost $8
Rules
Rules from the league stage may differ from what is stated here.



Contents:
Chapter 1 - Tournament Structure
Chapter 2 - Game Settings
Chapter 3 - Match Procedure
Chapter 4 - Rules And Violations

Chapter 1 - Tournament Structure
1.1 Tournament Format
Double round-robin league (2 div) > Single elimination playoffs (8 teams)

Chapter 2 - Game Settings

2.1 Game Version
The competition will use the latest version of Counter-Strike: Global Offensive.

2.2 Player Settings
The following settings are not allowed to be adjusted:
mat_hdr_enabled 0/1 (do not use)
mat_hdr_level 0/1/2 (do not use)

All other configuration changes are allowed as long as they do not give an unfair edge or advantage comparable to cheating. A player may be penalized for wrong settings in any config file, regardless if it is in use or even stored in the game folder in question.

Player Nicknames
During an official match, all players are to use their real nickname so casters and spectators can follow the game without being misled. Fake nicknames are strictly forbidden.


2.3 Server Settings
League stage matches may differ from the rules stated here, ask an admin for more info.

ACS servers use a custom server sided anti-cheat.

The server will use the following settings:
Round-time = 1:55 minutes
Freeze-time = 20 seconds
Buy-time = 20 seconds
C4 Timer = 40 seconds
Overtime Money = $10,000
Overtime Rounds = 3 rounds per half

2.4 Map Pool
The following maps are used for ACS League Season 3: (These will be the official active duty maps from Valve).

de_inferno
de_nuke
de_mirage
de_overpass
de_train
de_dust2
de_cache

Chapter 3 - Match Procedure

3.1 Schedule
Team capitains must schedule their matches before the set deadline. If a team does not show up to a match, please report it on the support chat on acsleague.net

3.2 Before The Match
Before the start of a match, each team must introduce his team captain to the tournament officials. It can be one of the five players or the official coach. The team captain must remain the same person during the entire tournament. The team captain is the person in charge of his team toward the tournament officials. He has to be the person to sign up, handle official complaints or any other problems to tournament officials.

3.3 Map Vetoes
Map vetoes will be held with a tournament official in the warmup period before the game.

Map selection for a league stage match
EU ACS will use the following map draft system:
Coinflip to decide who picks first
Team A ban a map
Team B ban a map
Team A ban a map
Team B ban a map
Team A pick a map
Team B pick a map

Map selection for a best-of-three match
EU ACS will use the map drafting system that Valve has made. It works the following way:
An admin will coinflip to determine which team begins the veto process.
Team A will ban a map
Team B will ban a map
Team A will pick a map (played first in the best-of-three)
Team B will pick a map (played second in the best-of-three)
Team A will ban a map
Team B will ban a map
The remaining map will be used as the 3rd map if the series goes three games.

3.5 During The Match
League stage matches may differ from the rules stated here, ask an admin for more info.

All players in a match must be registered on toornament.

We recommend that you use our Discord of TS3 server for voice communication in the tournament period so it is easy for the admins to contact you.

Coaches are allowed to communicate with the team throughout the whole game.

Teams are entitled to 4, 30-second timeouts in to discuss tactics. If your team is experiencing technical issues, you can call a technical timeout for a maximum of 5 minutes.
There will be a break of 5 minutes at halftime.

All players must record their POV demos unless this causes performance issues, this will be determined by an admin. All players must be able to produce their demos to an admin up to 30 minutes after they have requested one.

3.6 After A Match
Investigation request. When a team estimates being a victim of rule violations during a match, players are compelled not to stop the game by any means and to properly finish it. Once the match is over the team captain may officially ask for an investigation to tournament officials. It is strongly advised to provide valuable information that may help the tournament director in his investigation. Unjustified and repetitive use of this right may be sanctioned. Reports must be submitted through the support chat on acsleague.net


Chapter 4 - Rules And Violations
4.1 Eligibility
Tournament admins may use their own judgment to determine if an account is not eligible. All players must use their main account. Organizations with multiple rosters may enter multiple teams into the league.


4.2 Forbidden In Game Actions
The following actions are strictly prohibited during a game and will result in round loss (the amount is determined by the tournament director) which will be deducted at the end of the match, and a warning:
using pause during a round is forbidden (except for technical problems at the end of a round or during freeze time.).
any form of script is forbidden (jump/throw scripts are allowed, no external scripts/macros).
using bugs which change the game principle (i.e. spawn bugs) is illegal.
moving through walls, floors and roofs is strictly forbidden. This also includes skywalking.
"silent bombs" (i.e. the planting of a bomb which doesn't make a sound) are illegal.
planting bombs so that they cannot be defused is illegal.
boosting with the help of teammates is allowed in general, but it is forbidden in places where the textures, walls, ceilings, floors become transparent or penetrable.
throwing flash grenades under walls is not allowed, throwing grenades over walls or roofs is allowed.

4.3 VAC Bans
VAC-banned players are not allowed in the tournament. If a player gets VAC-banned during the tournament it will result in disqualification for the team. (VAC bans regarding CS:GO only.)

4.4 Sanction
A team may be cautioned and receive a warning if one of his players commits any of the following offenses:
Refuses to follow tournament officials’ instructions;
Arrives late at his convocation schedule;
Shows dissent by word or action;
Uses insulting language and/or gestures;
Is guilty of unsporting behavior.

A team may receive a sanction if one of his players commits any of the following offenses:
Receives more than one warning;
Is guilty of violent conduct;
Uses any unlawful or unfair proceedings;
Mislead or dupe any tournament official.

A team may lose a match or multiple matches if they find themselves in one of the following situations:
If a team is not ready within 15 minutes after the official match should’ve begun, the team in question will forfeit the first match as follows:
If the match is in a single-game format then the team will forfeit the game;
If the match is in a best-of-three format then the team will forfeit the map in question.
In all cases depending on the severity of the behavior in question tournament administrators will make final rules and may make more severe punishments if necessary.
A team may have prize money deducted for any of the above reasons.

4.6 Sent Off
After a study of a sanction by the competition manager and the tournament director, a sanctioned team may be subject to additional sanctions such as multiple default loss, disqualification of the team, and banishment of future competitions.
A disqualified team will automatically lose all his next matches by default and loses all rights and prizes that would have been awarded. In a group stage, the previous matches’ results within the group are canceled and are also lost by default. All points won or lost are backwardly re-distributed.

ACS League holds the right to change these rules at any time without warning.