SWC - Season 2

Squad World Championship - Season 2

By SWC
Online
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Description
Tournament Format: 4 round Swiss System stage, followed by a top 5 Single Elimination bracket.
Tournament Length: 7 weeks
Team limit: Maximum of 16 teams.
Match Window: 1 week
Game mode: Competitive Advance and Secure (CAAS)
Size: 30vs30
Map format: Teams play each faction once. Winner is decided on ticket difference.
Time limit: 60 minutes per round.
Server settings: Tournament Settings forcing Shadows to Medium or higher and View Distance to high or higher.

Swiss Stage Info:

Seeding - Effort balanced (Top seeds will play each other from the start). Tournament Staff will manually seed based on prior results both in SWC and other community tournaments to the best of their ability.

Pairing Method - Score Groups + Balanced. Participants are grouped by score, strongest team from the first half is paired with the strongest team from the second half.


Scoring system

No points will be rewarded for a game win.
2 points for a match win
1 point each for a draw
1 point for a bye
-1 point for a forfeit


Tiebreakers

1. Total match wins
2. Head 2 head match winner
3. Median Buchholz system
4. Total Tickets overall


Finals Qualification and Bracket Info:

Top 5 teams will qualify for finals bracket.
2 plays 3
4 plays 5
Winner of 4 and 5 plays 1
Winner of 2 and 3 plays winner of 1 and 4 / 5
Timezone
UTC (UTC+00:00)
Contact
Join Discord
Prize
Prize is yet to be determined.
Rules
1. General

These are the tournament rules for Squad World Championship Season 2. Tournament staff reserves the right to at any point add, change or remove rules during a season.


1.1. Player and Merc rules

There are no player restrictions in this tournament to facilitate ease to field 30 players. This means there is no Merc or stand in system and players can play for multiple teams.


1.3.1. FORBIDDEN programs and configuration modifications

All players are forbidden to use any third party software that modifies Squad or Squads gameplay in any way. All players are forbidden to modify Squad in any way that is not possible with the ingame options.

Any player found tampering with their client will be permanently banned from the tournament and their team will forfeit the current season.

SWC staff reserves the right to ban players caught cheating outside of the competition should they see fit to do so.


1.3.2. ALLOWED PROGRAMS AND CONFIGURATION MODIFICATIONS

Empty.



2. Ongoing Game Rules

Players are not allowed to use any weapons which they aren’t supposed to by game design. For example having 2 scoped riflemen in a 5 man squad is not allowed. If a player leaves a 8 man squad while 2 LAT soldiers are active, leaving the Squad with 7 players that team will be punished. No player is allowed to play with a kit that shouldn’t be available. Any team found breaking this rule will be punished. Should a player lose connection to the game this rule is void until the player rejoins the server
.

2.1 Glitch and Bug Abuse

Any sort of bug abuse is not allowed. Also unknown bugs are forbidden in the first place unless they are listed in the rules to be allowed. Positions where textures disappear in walls or grounds are forbidden.
List of known bugs which are strictly forbidden:
FOB glitching: FOB’s must be at least 50% clearly visible and diggable. FOB’s must also be reachable using normal game mechanics. Blocking a FOB behind something like a vehicle wreck is forbidden.
Water glitching: it is forbidden to use prone function when player is in the water, if player died in the water, he is obligated to stand up as soon as he get revived by a medic.
Wall glitching: it is forbidden to get inside walls or any other objects, or look through any objects that aren’t transparent.
Medic glitching: its is forbidden to heal with a medic bag or bandage a player through a wall.
Flipping of enemy vehicles using bugs

In severe cases of bug and glitch use, it may result in technical defeat in a round or a match for a team.


2.2 Scoring and Match results

Two rounds are played on one map. After the first round is over teams switch and play the second round. Tickets of both rounds count for the end result. The team that has bigger amount of tickets after 2 rounds win the match.



3. General Match Rules

3.1. Before the match


3.1.1. Server choice

Both teams are encouraged to agree on match servers. Teams are allowed to play on any server they both agree on. Should teams not find agreements the following servers will be used:

Europe vs Europe: EU CENTRAL

North America vs Europe: 1 game EU WEST - 1 Game NA EAST

Oceania vs Europe: NA WEST

North America vs Oceania: 1 game OCE, 1 game NA CENTRAL

South America vs Oceania: NA WEST

South America vs Europe: NA EAST

South America vs North America: NA CENTRAL

Oceania vs Oceania: OCE


3.1.2 Time Selection.

Both teams are encouraged to find match times that fit them both. Team are allowed to play any day, any time during the week.

Should teams not find agreements which time to play the game will be played the the second sunday during the 14 day time window of the current tournament round at:

Europe vs Europe: 18.00 UTC

America vs Europe: 18.00 UTC

America vs America: 01.00 UTC

Oceania vs Europe: 09.00 UTC

America vs Oceania: 02.00 UTC

Oceania vs Oceania: 09.00 UTC


3.1.3. Confirmation readiness before the match start

Before the start of the match both teams must state that they are ready to start the match:
Before a map change teams have to confirm that they are ready for a map change to start to play a match. Matches will start no later than 5 minutes after match time regardless of player count on the server. Be on time.


After the map change, during a timer before actual start of the round, teams are allowed to cancel their readiness if they have a good reason for that(player dropped after the change of the map, someone is suddenly missing, etc.). Don’t abuse this rule if you don’t have a good reason, referees will be allowed to penalize teams(which abuse it) by tickets.


3.2. During the match

3.2.1. Server Crash

If a server crashes during a round, then the round has to be restarted unless it is agreed upon by the refs and both Team Captains that it was impossible for one team to beat the other.


3.2.2. Player Drop

When a player disconnects or leaves midway through the match, they must reconnect as soon as possible and if they cannot return, the team captain must state that they are getting a substitute player to join (all chat).


3.2.3. Change of players

Players can be changed at any time during the match. The new player has to fulfill all requirements and has to be eligible to play in the match. Team captain must state in all chat the intention.


3.3. After the match

3.3.1. Right to file a protest

Each team has a right to file a protest on the match discord chat. Only players/teams involved in a match are allowed to file a protest.