R6 5v5 Dreamhack Summer 2019

By Ubisoft Nordic
Dreamhack Summer 2019
5v5 - Dreamhack Summer 2019 - LAN Tournament hosted on the Ubisoft booth.
Europe/Paris (UTC+02:00)
1st Place: 5x 600 R6 Credits + 5x R6 Caps
2nd Place: 5x 600 R6 Credits
3rd Place: 5x R6 Keyrings

Any person that has a standing cheating ban by Ubisoft for Rainbow Six: Siege is ineligible to participate.

You have to be 18+ years old to participate in the tournament.
If you’re under 18 years old, you need a consent from your parents.
Send/show photo of this to an admin or bring them to the staff.

Your team has to consist of 5 players.
All roster changes must be made prior the creation of the match. A team with less than 5 players will be disqualified.

You are allowed to use your own game account, mouse, keyboard, and headset.
If you do not have your own account or equipment, it can be borrowed during the matches.
All players must register with correct name and phone number min. 1 hour before the first match.

Technical Issues:
Players are responsible for their own hardware. Matches will not be rescheduled because of technical issues or to substitute a player. If a team can’t play with 5 players, this will be resulted as forfeit.

Substitute Players:
It is only allowed to substitute a player before the match starts. If the match is started (picking operator and spawn points), all 5 players of a team must play the game till the end.

Tournament Rules:
All players are expected to follow the giving settings. Different agreements are not allowed.

Map Veto and Hosting Rights:
The team with the higher seed (lower number in the bracket) will ban first.
Mapban: Ban, Ban, Ban, Ban, Ban, Ban, Pick

No Show:
If a contestant is not ready to play after 15 minutes, then they should be reported as a no show to an admin. The countdown starts from the moment both teams have progressed to the match. After the report has been made, the team will get another extra 10 minutes to show up and explain the reason of their late. If they fail to show up within 10 minutes, they will automatically be dropped out of the tournament.

If a contestant chooses to forfeit a match, they will forfeit any prizes and if possible will be replaced by their opponent in the previous round.

The winning team are responsible to give the correct result to the tournament admin, who will update the site correspondingly. The winning team should call the admin once the match is over, to make sure there is documentation for the win. A screenshot can also be taken at the end of the match (F12), where the admin can see the correct result.

Add Results:
An admin will add the result of the match into the website and make sure it is correctly noted.

The match must be played as soon as possible (both teams added to the match).
To keep the delay during the tournament as low as possible, we reserve the right to disqualify teams from the tournament. This will only be done in cases, where a team shows no real effort to get a match done or is even obviously blocking. In severe cases, this can even affect both teams.

Player Drops:
If a player drops from the server during a match, the round will continue uninterrupted until the end (Round starts with the first second of the preparation phase). After completion of the round, the player who disconnected will be allowed to re-join the server. The match is considered “live”, when the first round has started. At least 4 players need to remain and the match need to be played until the match end and a winner is decided. If this isn’t possible due to connection issues, it will be considered as a forfeit in favor for the team, who is able to have all players on the server.

Every team can re-host the server once in a match. If problems like this appear again, such as a player dropping out when the match has already been re-hosted, the team need to play the match with the 4 remaining players to its conclusion. Any abuse of the rule will be considered as deception and will result in disqualification of the team. If a team leaves the server without informing the opponent, the team risks forfeiting the match. Each player is responsible for his/her own hardware.

In a re-hosted game, each player need to choose the same settings as they picked at the start of the original game. Only admins can decide, if the game will be completely restarted by a score 0-0.

Pausing the Game:
If a player pauses a game, they must state the reason for the interruption and how long it will approximately take. The game can only be resumed by the player that paused the game, after they asks their opponent it they are ready. The pause should not be longer than 10 minutes.

Violation of this rule are handled as unsportsmanlike behavior and can lead to a re-game and/or disqualification.

The in-game chat function are there to communicate efficiently with the opponent and the match admins. The only messages that can be sent are: gl, hf, gh, gg, or messages to the admin about a problem that occurred during the game. All other messages will be considered spam, and will be punished depending on the nature and severity.

Illegal Actions:
Any actions that result in an unfair advantage are illegal. This includes bug and glitch using of any kind. In a tournament using any bug, glitch or cheat will result in the team receiving a warning, and if it happens a second time, the team will be disqualified.

MACROS is not allowed, and if discovered, it will lead to a permanent ban from the tournament and future tournaments.

Spawn killing / Spawn peaking:
It is allowed to spawn peak.

Matched have to be played with the following settings:
All matches will be played with 5 players per team in either a BO1, Bo3 or BO5 format, depending on the tournament.

Playlist Type: Normal Mode
Server Type: Dedicated Server
Voice Chat: Team Only
Time of the Day: Day
HUD Settings: Pro League

Match Settings:
Number of bans: 4
Ban timer: 15
Number of Rounds: 12
Attacker/Defender Role Swap: 6
Overtime: 3
Overtime Score Difference: 2
Overtime Role Change: 1
Objective Rotation Parameter: 2
Objective Type Rotation: Rounds Played
Attacker Unique Spawn: On
Pick Phase Timer: 20
6th Pick Phase: On
6th Pick Phase Timer: 15
Reveal Phase Timer: 5
Damage Handicap: 100
Friendly Fire Damage: 100
Injured: 20
Sprint: On
Lean: On
Death Replay: Off

Game Mode: TDM Bomb
Plant Duration: 7
Defuse Duration: 7
Fuse Time: 45
Defuser Carrier Selection: On
Preparation: 45
Action: 180

All Operators are allowed to used (DLC allowed too).

Map pool:
Club House
Kafe Dostoyevsky

Decisions made by Ubisoft admins are final and cannot be contested.