Section 1: Players
All players need to enter their correct gamertag associated to the platform before the start of the tournament.
1.1.2 High Ping
The ping limit for a match is 150 ms. If a player is over this value please try to do a re-host first, before a protest is opened. Be sure a dedicated server was created. In the case the player has still a ping over 150 ms and it´s not possible to play the match without problems, a protest can be opened. It only counts as high ping if the ping is continuously over 150 (same player)! By opening a protest due to high ping the match mustn´t be finished and the team must hand in at least three screenshots of the scoreboard which was taken in different time over two rounds (In action phase).
1.2. Team rules
Team rosters must consist of at least 5 players to participate in a tournament. All roster changes must be made prior the generation of the matches:
In a single or double elimination tournament, this is the creation of the bracket
In a Swiss tournament, this is the generation of the first SWISS round
Playing with different players and/or illegal ringers will be punished.
1.2.2. Substitute Players
It is only allowed to substitute a player before the match starts. If the match is started (picking operator and spawn points) all 5 players of a team must play the game till the end. It is possible to switch players in a Bo3 between the maps.
1.3. Tournament rules
1.3.1. Settings for the tournament
All players are expected to follow the given settings. Different agreements are not allowed.
1.3.2. Map Veto and Hosting rights
Map bans must be done via the map veto system on mapban.eu (A link with your teams bans will be provided via DM)
The team with the higher seed (lower number in the bracket) gets the host right. The game must be hosted on a dedicated server. The dedicated server location must be settled by default (based on ping). Who is the lower and higher seed? Example: Seed Number
The Team who picked the Map in a Best of One can not choose the starting sides, the other Team can do that. During a Best of Three each can pick the sides of the Map picked by the other Team. Team A picks the Map and Team B can choose the starting sides on that one. Team B picks a map as well and Team A can choose the starting sides on this one.
1.3.4. No show
If a contestant is not ready to play after 15 minutes, then they should be reported as a no show to myself via DM. The countdown starts from the moment both teams have progressed to the match, and not at the time stated in the match page.
If a contestant chooses to forfeit a match, they will forfeit any prizes and if possible will be replaced by their opponent in the previous round.
If a controversial situation occurs, whether or not it is described in this rulebook during a match, the team that has spotted it should immediately stop the match and inform me about it. If the team does not stop the match and continues to play, will be taken as an acceptance of the situation. Because of that the team will lose all rights to file a protest concerning that situation after the game has ended. Protests must be made immediately, or they may be ignored depending on the circumstances.
Both teams are responsible to enter correct results by messaging me. Therefore, both teams should take a screenshot at the end of the match, where we can see the correct result and they need to upload it after the match to the Bracket results. If you have a conflict in the match, please open a protest, so the staff team can check the case and take a decision. The decision can also mean that both teams are disqualified, if there is not enough proof for either team to be the clear winner.
1.3.9. Closed matches
Already closed matches stays closed, if there was a mistake by the teams. The teams haven´t a right to claim this via protest or support tickets, in exception the rule point MOSS file mandatory and Accusation of cheating by timetable. The admins have the right to reopen a match in certain cases.
1.3.10. Match media
All match media (screenshots, demos, etc) must be kept for at least 14 days. In general, you should upload the match media from a match to the match page as soon as possible. Faking or manipulating match media is of course forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished for.
The match must be played as soon as possible (both teams added to the match).
To keep the delay during the cup as low as possible we reserve the right to disqualify teams from the tournament. This will only be done in cases where a team shows no real effort to get a match done or is even obviously blocking. In severe cases this can even affect both teams.
To prevent delaying the SWISS rounds, every match must be played in the period of 1:50 hours ( 90 minutes ). If the match takes longer then the period of time the match will be cut and a random default win given. Any abuse of this rule is considered to be deception and will result in punishment, up to and including disqualification of the Team.
1.3.12 Stream Sniping
As the games will be casted, If any member from a team is found to be stream sniping. The whole team will be disqualified. The decision will be non-negotiable.
1.4.1. Player drops
If a player disconnects, the round will continue. After this a rehost will occur. Only one rehost will occur per match
2. Game settings
Matches have to be played with the following settings:
Playlist Type: Normal Mode
Server Type: Dedicated Server
Voice Chat: Team Only
Time of the Day: Day
HUD Settings: Pro League
2.2. MATCH SETTINGS
Number of Bans: 4
Ban Timer: 20
Number of Rounds: 12
Attacker/Defender Role swap: 6
Overtime Rounds: 3
Overtime Score Difference: 2
Overtime Role Change: 1
Objective Rotation Parameter: 2
Objective Type Rotation: Rounds Played
Attacker Unique Spawn: On
Pick Phase Timer: 15
6TH Pick Phase: On
6TH Pick Phase Timer: 15
Reveal Phase Timer: 5
Damage Handicap: 100
Friendly Fire Damage: 100
Death Replay: Off
2.3. GAME MODE: TDM BOMB
Plant Duration: 7
Defuse Duration: 7
Fuse Time: 45
Defuse Carrier Selection: On
Preparation Phase Duration: 45
Action Phase Duration: 180
All operators can be used