America/New York (UTC-04:00)
Ladder Match Settings
• Ladder Match Format: Best of One (Bo1)
• Game Mode: Private match
• Team Size: 5v5
• Server: Higher Seed Hosts
(Dedicated servers are allowed only if both teams mutually agree to it)
• Time of the Day: Day
• HUD Settings: Pro League 3
• Number of Rounds: 6
• Attacker/Defender role swap: 1
• Overtime: 3 Rounds
• Overtime score difference: 2
• Overtime role change: 1
• Objective Rotation Parameter: 1
• Attacker Unique Spawn: On
• Damage handicap: 100
• Friendly fire damage: 100
• Injured: 20
• Sprint: On
• Lean: On
• Death Replay: Off
Game Mode: TDM Bomb
• Plant duration: 7
• Defuse duration: 7
• Fuse time: 45
• Preparation: 45
• Action: 180
• Lower seed chooses sides
Operation and Map Pool
• Unless otherwise specified, all Operators and Maps are allowed
(DLC is allowed).
• Teams are only allowed to have one player using a shield operator
(Blitz, Montagne, Recruit with a shield) at a time.
Team and Player Names:
eGB reserves the right to edit Nicknames / Teams name. Team or player names that are too similar to that of another team or player are subject to be changed by eGB. For any question about it or concern feel free to ask @staff. If a team name has been wrongly seized, please file a support ticket with proof of ownership of the name. Team and player information will not be allowed to change once an Event Registration has ended. This includes game accounts and team names.
Only registered team members are allowed to play for a team. Playing in any matches with a ringer is prohibited. Players and teams must compete under their officially registered Rainbow Six Siege team names and Nicknames during all official matches.
Team rosters must consist of at least 5 players to participate in a ladder match. Teams are only allowed to compete with players on their roster with a registered name on here.
All roster changes must be made prior to the start of a match. Playing with different players and/or illegal ringers will result in punishment.
Teams are responsible for their own hardware and internet connection. Matches will not be rescheduled because of technical issues.
Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by eGB admins. Agreements between the teams/players have to be posted as match comments and @staff knows about the agreements. The match must be played with the right settings. Make sure all players are eligible to play. In team games, all players must be registered for their corresponding team.
One substitute is allowed to be registered to your team during a match. Substitutes may only relieve players at the start of each game. Once a game has begun, substitutes cannot be utilized until after the game is over. Substitute can only be done before each match start.
Teams must show their player lineup during each match, on the Discord Server. To set/change your player lineup, let a @staff know and select the players that are competing for that particular match.
If a team is not ready to play 15 minutes after the scheduled match time, please submit a protest ticket including any screenshots or other evidence. This is the fastest way to get your match checked and closed.
In the case that a player(s) disconnects, if it is in the first 15 seconds of a round and there has been no contact between teams, the game may be ended and re-hosted. If a player disconnects after 15 seconds, the round must continue.
If a player disconnects, they can rejoin at any time, but it must be the same player reconnecting to the same team. Teams are allowed to continue playing matches a player down if they choose to.
A re-host can only be played with prior admin approval. Please contact a @Staff via #support to receive approval. In the case of a re-host, both teams must select the same settings and start with the score from the previously ended game.
Disconnects and lag issues will only qualify for a re-host if the issue occurs the within the first 15 seconds of a round, and there has been no contact between teams.
Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match and possible penalty points.
If a match was incorrectly reported by your opponents or you wish to dispute the match for any reason, your team has 10 minutes to protest the match. Match protests must include media evidence such as screenshots or video recordings clearly showing the results of the match/series or claim of the disputes. Teams are responsible for providing proof of match results in the case of disputes.
(making fake protests without evidence can result in a penalty of the team / player)