SHOCWAVE welcomes the first ever ROCKET LEAGUE™ tournament, hosted by Gamestah. SHOCWAVE invites 16 of the best ROCKET LEAGUE™ uprising teams to compete in a round robin stage, where 2 of the 4 teams in each group qualify for SHOCWAVE Season One Playoffs with a total prize pool of $7,500!
Rocket League ESL Rules applies to SHOCWAVE tournament
1. Rocket League Rules and Format
1.1. Player Eligibility
All players participating in Rocket League competitions must enter their Rocket League Nickname (Oceania). The gameaccount is needed to invite players into a custom match and to check if the correct player is playing.
1.2. Team and Player Names
SHOCWAVE reserves the right to edit Nicknames and/or URL aliases. Team or player names that are too similar to that of another team or player are subject to be changed by SHOCWAVE. Only registered team members are allowed to play for a team. Playing in any matches with a ringer is prohibited. Players and teams must compete under their officially registered Rocket League team names and Nicknames during all official matches.
Team rosters must consist of at least 3 players to participate in a cup. Switching players is limited however (see 2.4. Substitute Players). Teams are only allowed to play with players on their roster with a registered gameaccount. All roster changes must be made prior to the start of a SHOCWAVE tournament. Playing with different players and/or illegal ringers will result in punishment.
1.4. Game version
All players must install the newest version of the game in order to participate in SHOCWAVE tournaments. Updates must be installed before the tournament starts, so delays will be at a minimum.
1.5. Technical Issues
Teams are responsible for their own technical issues (hardware/internet). Matches will not be rescheduled because of technical issues and matches will be played nevertheless. If the maximum pause time is exceeded, the game goes on, even if the issue is not solved yet.
To keep tournaments as efficient as possible, SHOCWAVE reserves the right to disqualify teams. This will only be done in cases where a team purposefully stalls or attempts to block another team. In some scenarios both teams may be affected. Any team found to be using a known exploit will forfeit their game upon the first occurrence of the exploit. If the team is found to use another known exploit for a second time and it is determined to have been done on purpose they will be removed from the event and barred from any future events. Betting during any SHOCWAVE event (by a player, team, or on behalf of anyone associated with the team) is off limits. Those partaking will be disqualified from the event in question and will receive a minimum of 3 months ban.
2. SHOCWAVE Invitational Cup Rules
2.1. SHOCWAVE Invitational Tournament Format
2.1.1. Match Settings
Game Mode: Private match
Format: Round Robin (Top 2 per group qualify for playoffs, BO3)
Match Time: 5 Minutes
At least 3 players from the starting lineup must be resident in Oceania.
2.3. Game preparations
Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by SHOCWAVE admins. Agreements between the teams/players have to be posted as match comments. The match must be played with the right settings. Make sure all players are eligible to play. In team games, all players must be registered for their corresponding team.
2.4. Substitute Players
One substitute is allowed to play for your team during a cup, starting with the next series. Substitutes cannot begin playing in a series that has already begun. Keep in mind that the substitute must have been on the team roster before the cup started.
2.5. No show
If a participant is not ready to play 15 minutes after the scheduled match time, contact an admin through any possible connection. This is the fastest way to get your match checked to move on to the next round.
2.6. Number of players
All matches should be played 3on3. If a player is unavailable on either team, teams may play 2on3 or 2on2 if all players agree.
In the case that a player(s) disconnects, the team is allowed to continue to play the match at a disadvantage.
Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match and possible penalty points.
If a match was incorrectly reported by your opponents, your team has 10 minutes to protest the report. SHOCWAVE reserves the right to decrease this period in case of drastic delays. Match protests must include media evidence clearly showing the results of the match/series.Teams are responsible for providing proof of match results in case of disputes.
3. Match rules
“DFH Stadium” will be the default arena for every round. Teams can choose to play a different arena as long as both teams mutually agree.
3.2. Private Match Create/Join Procedure
Higher seed will always host the private match.
Host selects “Play Online” & select “Create Private Match”.
Make sure “Joinable By” option is set to “Name/Password”.
Host creates a Name & Password for players to enter.
Host’s teammates and opposing team select “Play Online” & select “Join Private Match”.
Players enter the Name & Password communicated by the host through SHOCWAVE match chat.
All players must be in the private match lobby before selecting teams.
The match will then begin.
A rehost can only be played with prior admin approval. Please contact an admin via support ticket to receive approval. In a re-hosted game each participant must choose the same vehicle as they picked at the start of the the original match. Disconnects and lag issues will only qualify for a re-host if the issue occurs the within the first 30 seconds of the game, and no goals have been scored.
Observers are allowed only if both teams agree. Exceptions to this rule are, SHOCWAVE admins and people that are given permission by an admin (e.g. shoutcasters or streamer). Under no conditions are teams allowed to play with referees other than SHOCWAVE referees.
Both participants are responsible to enter the correct result. Results must be submitted after all games have been played. If anything is unclear, participants should have screenshots and the required replay files available to verify the result and file a protest.
5. Communication & Support
Please use matchchat, located on the bottom right hand side of your screen or contact an admin for further assistance.
All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. SHOCWAVE reserves the right to make judgement on cases not specifically covered by the rules in order to preserves the spirit of fair competition and sportsmanship. Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.
6. Match Media
All match media (screenshots, demos, etc) must be kept for at least 14 days. In general, you should upload the match media from a match to the match info page as soon as possible. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished.
7. Casting and Streaming
Casting an SHOCWAVE match is only allowed with an SHOCWAVE admin agreement. To get an agreement please write a Support ticket.
7.1. Personal Streaming
Personal Streaming is always allowed even when an official SHOCWAVE caster is present.