•Price: $15 per player [ Credit/Debit ]
•Registration Starts: Fri 24 Nov 2017, 12:00 AM EST
•Registration Ends: Wed 12 Jan 2018, 11:59 PM EST
•Tournament Bracket Play Starts: Fri 10 Jan 2018, 7:00 PM EST
•Tournament Bracket Play Ends: Sun 14 Jan 2018, 11:59 PM EST
•Tournament Type: Single Elimination
•Tournament Size: 32 Teams
•Minimum Team Size: 1 Player(s)
•Maximum Team Size: 6 Player(s)
•Players In Match: 1 v 1
•Games Per Round: 1
Come join this 1v1 Team Death match
◦ Jan. 12th starting at 7 PM EST
◦ Single Elimination Bracket
◦ $15 Entry Fee
•Pre-Match Timer: 15 Seconds
•Pre-Round Timer: 5 Seconds
•Team Change In-Game: Enabled
•Spectating: Team Only
•Spectating POV: First Person Only
•Battle Chatter: Disabled
Health and Damage
•Hardcore Mode: Disabled
•Health Regeneration: Normal
•Friendly Fire: Enabled
•Number of Lives: 1 Life
•Teamkill Kick Limit: Unlimited
•Headshots Only: Disabled
•Explosive Delay: None
•Scorestreak Delay: 15 Seconds
•Respawn Delay: None
•Force Respawn: Enabled
•Wave Respawn Delay: Disabled
•Suicide Penalty: None
•Team Kill Penalty: None
1.Single Elimination: After losing a match, teams will be eliminated from the bracket.
2.Default Start Time: All round one (1) matches have the same default start time. After round one (1), all Matches have a unique default start time that is dependent upon the time at which the teams’ previous round results were submitted. Matches must be started by their default start time and played until completion. Postponing matches is only at the discretion of Online Tournament staff.
3.Double Forfeit: If a match is not played and neither team submits a ticket requesting the forfeit win, or both teams otherwise forfeit a game/match, the game/match win will be awarded to the higher seeded team.
4.Seeding: Teams will be randomly seeded at of the close of registration. Seeds are done in ascending order. The higher seed is determined by the team with the seed closest to zero (0). ◦Example: Seed four (4) is a higher seed than seed ten (10).
5.Game Types in Rounds: Game types will be set for each round of the bracket. These game types must be played and may not be substituted out.
1.Definition: The Host is the Player who must create the Custom Game and ensure that the proper Settings and Map are used. The Host should set their party player limit to match the number of players for the specified match. (Example: Player Limit 8 for a 4 vs 4 match.)
2.Host and Side Choice for Each Game: The higher seeded team at match time must host the first game. The lower seeded team will host the second game. This will alternate until a tie break game is required. The team with the higher combined Search and Destroy rounds won for all games leading up to the tie breaker in that match will host the tie breaker game. The team that does not host must choose a side to play on.
3.Procedure: Hosting players should create the custom game. As the hosting team changes over the course of a match, the new hosting player should leave the custom game and create a new one. A lag test should be performed before the start of each game to ensure all players have an acceptable player to player connection.
4.Finish Games: If a player's connection to the server becomes unreaasonable during a game, the game must still be played. The lag incident should be reported to tournament support immediately following that game.
5.Incorrect Ending: If the host incorrectly ends a game, their team may forfeit the game.
1.Warm-up: No warm-up or practice games are permitted once the match’s first game has begun. If a match is played before the scheduled time, it will not be considered a warm-up and will count as the official results.
2.Delays: Teams may not delay the start of a match beyond its scheduled start time, without the approval of a tournament official. Teams may delay a match between games for up to five minutes. Teams can request that a tournament official enforce this five minute time limit. After five minutes of a tournament official enforced delay, if the delaying team does not have the minimum required players, they will forfeit the match.
3.Minimum Required Players: Teams may only be short handed by one player in order to start a Search and Destroy Game. A Team will Forfeit the Match if they are missing more than one player than the match specifies by 15 minutes after a Match’s default start time (Grace Period). Teams will be forced to start a Game at the end of a Grace Period.
4.Lag: In the event that lag occurs, the game should be completed. The player(s) that are experiencing lag should take video proof, and provide it to tournament live support after the game has concluded. If lag is occuring, it is recommended that multiple players provide proof of the lag. Leaving the game prematurely may result in a forfeit of the round or game.
5.Disconnections: If a player disconnects within the first thirty (30) seconds and/or before the first kill, the game should be ended. All players must leave the match to end the game. ◦If a player disconnects after the first thirty seconds (30) and/or the first kill, the map must be continued and the missing player should be reinvited to the lobby. If the team with the missing player leaves the lobby, their team may forfeit the round/game in question.
6.Normal Boundaries: Players who move their character outside of the normal boundaries of a map may forfeit the game. Moving outside of the normal boundaries of a map includes but is not limited to part of the character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your character registers shots on an opponent who is not able to register shots on your character.
7.Outside Players: After the match lobby has been created, only eligible players on the two teams and staff members may be invited/join. If an ineligible player joins a game, the game must be ended if the player affects the game and/or doesn't leave within 30 seconds of joining. If a Player is found to have invited an ineligible player to a game, they will forfeit the game.
1.No Shows: All no shows must be verified by a tournament official. The No Show grace period time is 15 minutes after the match's original start time. For example, if a match is scheduled for 10:00 PM, the no show time for this match would be 10:15 PM. In order to contact a Tournament Official use Live Support. If a tournament official isn’t available, a ticket must be submitted immediately. The ticket must include proof that their opponent did not show. To dispute your match, select "I'm reporting: my opponent did not show" under “report problem” on the match page.
2.Time Limit: Both teams must report the match results within 10 minutes of its completion. Failure to report the match results on time or respond to any messages that you receive from a tournament official may result in your team receiving the loss.
3.Report Match Score: In the event that the in game system does not report your match when it has concluded, please report the match results on your match page .To report the match results, teams must report the match score accurately, with overall Games won being reported. For example, the match score can be reported as 2-0, 2-1, 3-0, 3-1, or 3-2 depending upon the match length. Reporting the individual points for each ame is optional.
4.Cheating: Breaking any rule and any form of cheating, glitching, abusing in-game mechanics, or unsportsmanlike behavior may result in a forfeit of a game, match, or ban from GameBattles. Cheating, glitching, and abusing in-game mechanics accusations must be verified by a tournament official. In order to contact a tournament official use Live Support. If a Tournament Official isn’t immediately available, a Ticket must be submitted immediately, along with proof, screenshot or video, of the cheating. Punishable unsportsmanlike behavior includes, but is not limited to, excessive use of foul or degrading language. For all cheating claims, the burden of proof is on the accuser.
5.Proof: We highly recommend that proof is taken with the console's built in recording system to gather proof. At least one member of each team should take a video or screenshot(s) of each game’s results in case proof is needed for a dispute. All proof should be clearly visible and contain the game score, all players on both teams, and a time stamp.
6.Disputes: In order to dispute game results, players/teams must notify a tournament official, via Live Support or Ticket submission, that they would like to protest the game before a new game has begun. In order to dispute match results, players/teams must notify a tournament official, via Live Support or Ticket submission, that they would like to protest the match no longer than 15 minutes after the end of the Match.
7.Concessions: Teams may request that they be allowed to concede victory of a game. Teams may request that their opponent not receive a forfeit penalty. A tournament official must be contacted with these requests. In order to contact a tournament official use Live Support.
8.Dispute Evidence: In the event of a dispute, please provide your video / screenshot proof to tournament live support. In the event that you are not able to access tournament live support, a Match: Scores Dispute ticket should be created The URL for the image(s)/video must be attached to a dispute ticket. The issue must be clearly stated as well as the time in the video in which the issue occurred, and/or what the tournament official should be looking for in the picture/video.