DreamHack EU Invite Qualifiers

DreamHack Community Clash - European Invite Qualifiers

By EssentialsTF
Online, Europe
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Description
Welcome to the European DreamHack TF2 Community Clash in partnership with EssentialsTF.

This is a competitive Team Fortress 2 competition open to any team to join. This is a 6v6 format cup using the ETF2L ruleset (KOTH first to 3, 5CP 30mins with Win Difference 5)*.

All times posted are in CEST

Times and Structure:
Matches will be in a multi-group round-robin format to be played across the week 7th-11th June as teams wish. Depending on signups this will be around 3 to 5 matches to be played each.

Map Pool (subject to change):
cp_snakewater_final1
cp_metalworks
cp_sunshine
cp_gullywash_final1
cp_process_f7
cp_granary_pro_rc8
koth_product_rcx
Timezone
Europe/Stockholm (UTC+02:00)
Contact
Join Discord
Prize
Top 4 teams will qualify for the Invite Groups of the main tournament.
Rules
Rules
1. General:
1.1 All times posted are in CEST.
1.2 All communication is to be done via the EssentialsTF Discord. Link: https://essentials.tf/discord

2. Players:
2.1 All team leaders are to be in the EssentialsTF Discord.
2.2 All players have to record POV demos.
2.3 Offensive nicknames and avatars are not allowed.
2.4 Offensive content in-game is not allowed.
2.5 All players have to provide their SteamID64.
2.6 In official matches players must use their actual ETF2L/RGL nickname. It has to be easily readable for anyone spectating or casting the game. No fake-nicks or similar are allowed.
2.7 Players are only allowed to livestream their matches from the tournament with a 90 second delay
2.8 Players that at the start of the event have been banned from ETF2L (for European players) or RGL (for North American players) or a league of similar status in their respective regions for 1 month or longer are not allowed to participate in the tournament. Players that have an active ban for cheating are not eligible to enter the competition at all.

3. Teams:
3.1 Teams are allowed to have 7 players in their roster.
3.2 Teams are allowed to play with all players on their roster during a tournament.
3.3 Teams are not allowed to add players to the roster during the tournament.
3.4 Teams are not allowed to exceed 3 players from a region outside of Europe without an admin's approval.
3.5 If opponents agree teams are allowed to use a maximum of 2 mercs who are not on the Toornament roster.

4. Match Rules:
4.1 All matches are to be played with the ETF2L Config (etf2l_6v6_5cp & etf2l_6v6_koth).
4.2 All matches are to be played with the latest version of the ETF2L Whitelist.
4.3 Class limits are 2 for each of scout and soldier as well as spy; 1 for all other classes.
4.4 Teams decide together which server to play the match on. Server rentals from https://serveme.tf are recommended.
4.5 The winning team is responsible for sending tournament admins scoreboard screenshot(s) and the match result via Discord in the #match-reporting channel.
4.6 A delay of 15 minutes is allowed. If a team does not have all players on the server after 15 minutes their opponents can claim a default win. A status screenshot needs to be sent to the tournament admins to claim a default win with the team claiming the default win having all 6 players on the server. If no team claims default win and the match has not started after 15 minutes the game will be reported as a draw with the score 0-0.
4.7 If results are not reported when the round is set to end the match will automatically result in a draw with the score 0-0.
4.8 Teams are allowed to switch a maximum of 2 players during the course of the game at a maximum of 1 time, following rule 3.4.
4.9 Teams are not allowed to play with less than 4 players.
4.10 No spectators are allowed on the server with the only exception being the tournament admins.
4.11 A team can request 1 pause per map. The pause may go on for a maximum of 5 minutes.
4.12 All matches are to be played on EU servers, unless both teams agree to play on a different server location.

5. Invite Round Robin stage:
5.1 Teams are awarded 3 points for a match win.
5.2 Teams are awarded 0 points for a match loss.
5.3 Teams are awarded 1 point each for a match draw.
5.4 Golden cap is not used in round robin for groups.
5.5 Matches are played as BO1 (Best of 1).
5.6 Pick/ban system works as follows:
- Teams decide which team is Team A and Team B respectively.
- Team A ban
- Team B ban
- Team A ban
- Team B ban
- Team A ban
- Team B ban
- The map left is to be played.
5.6.1 Teams may choose between the following maps:
cp_snakewater_final1
cp_metalworks
cp_sunshine
cp_gullywash_final1
cp_process_f7
cp_granary_pro_rc8
koth_product_rcx

7. Cheats:
7.1 No cheating of any kind is allowed.
7.2 Exploitation of bugs is not allowed.
7.3 Scripts that allow a player to perform an action in-game that they would not be able to execute without the script, or scripts that purposefully disrupt the player hitbox are banned. Scripts that freeze or glitch the player model (e.g. in mid-air to be less predictable) to make it harder to hit are also banned.

8. Admins:
8.1 All communication with tournament admins is to be held on the EssentialsTF Discord.
8.2 Admins are allowed to make changes to the rules and/or make final decisions on situations during the tournament not included in the written rules.
8.3 Any rule breaks will be punished by the admins. Penalties include but are not limited to verbal warnings as well as defaulting rounds, maps or matches in favour of one team up to disqualification of a player or a team respectively.

9. Prizes:
9.1 Any prize monies due to eligible teams will be distributed by DreamHack directly to each eligible Team Leader within 60 days of tournament end.
9.2 EssentialsTF will transfer the alias' and email addresses of eligible Team Leaders to DreamHack in a secure manner. The eligible Team Leaders will receive an email invite to withdraw their prize monies via a variety of methods including but not limited to PayPal.
9.3 Any prize monies will be distributed in United States Dollars (USD).
9.4 Each eligible Team Leader will receive the defined split of the prize pool as per the prize information that forms the team's prize monies via the medium defined in 9.2
9.5 Recipients of any prize monies are responsible for any transaction fees or loss due to currency conversion as well as any taxes they may have to pay in their territories.
9.6 Distribution of in-game medals will be performed within 60 days from when medals are added in TF2 by Valve, or the tournament ending; whichever is later.
9.7 All players must have a valid ETF2L profile URL, RGL.gg profile URL, or steamID64 on their Toornament team profile. Failure to provide this may result in the forfeiture of an in-game medal.
9.8 Forfeiting during the playoffs also forfeits any prize monies you would be eligible for.
9.9 Any prizes may be subject to change at any time by the sole discretion of EssentialsTF or DreamHack.