BeNeDota League Season 2

BeNeDota League Season 2

Online
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Description
BeNeDota was created to bring content & events to Dota players and Dota players to content & events! With plenty of players enjoying Dota2 in the Netherlands and Belgium, there was no real central place to go to, to meet other players and learn about all events relevant to Dota2 in our region. BeNeDota is working to fill this gap and bring a better Dota2 experience to all players in Belgium & the Netherlands.

In our league, we aim for 2 things with the format:
- The league should be limited in time
- Teams should play opponents of their own skill level as much as possible

Group stages are BO1.
Play-offs are BO1.
The final is BO3.

After about 8 weeks, the league is done. The number of games depends on your performance both in group stage and play-offs. It is possible you play 1 team more than once, in different stages of the league.
Timezone
Europe/Brussels (UTC+01:00)
Contact
Join Discord
Prize
1st | €100,-
2nd | €50,-
Rules
1. General
1.1 GENERAL RULING
1.1.1 The BeNeDota organization has the right to change the rules at any time after which the rules will be updated and communicated with all the participants.
1.1.2 An Administrator / League Moderator has the right to overrule the rules stated below, after which the rules will be updated and communicated with all the participants.
1.1.3 An Administrator / League Moderator decision within a conflict is binding. If either party is not satisfied with the decision it can be brought up with a BeNeDota Administrator to be discussed with both parties and decide what is best.
1.1.4 Good sportsmanship is expected from all players.
1.1.5 Every team and participant must try to win every match at every stage of the competition. Deliberately losing games is not tolerated.
1.1.6 The most up to date version of the game and the most up to date version of the game client is required.
1.1.7 Toornament will be the platform where the structure of the tournament will be hosted. Information will be displayed on our own website as well, but Toornament is leading.

1.2 COMMUNICATION
1.2.1 All team captains must be in the BeNeDota Discord. (https://discord.gg/MnBrSQb)
1.2.2 Communication between captains can be done through the designated channel in the Discord, where it will be visible for tournament administrators as well. If a reschedule is made through another communications platform, it is required to show proof of the communication between the captains.
1.2.3 Communication with the Administrator / League Moderator goes via the team captain and should be in Dutch or English. In case of emergency, other team members can contact the organization.

2. Game Schedule
2.1 FORMAT
2.1.1 The structure of the tournament is split over 2 stages. The first is a swiss-format-like group stage with 6 teams, followed by a double elimination bracket playoff.
2.1.2 The top 4 in the group stage will place in the upper bracket of the playoffs.
2.1.3 The bottom 2 in the group stage will place in the lower bracket of the playoffs.
2.1.4 The teams are split into separate divisions. The divisions are seeded on MMR and, if possible, results from previous seasons.
2.1.5 Each team will play 1 game each week, unless special circumstances can cause the need for two teams in the division to play an extra game in that week.

2.2 RESCHEDULING
2.2.1 By default, all games are scheduled on Sunday evening at 20:00 CEST.
2.2.2 If either team cannot play on Sunday, the team captain must initiate the rescheduling. The game must be played in the week before the Sunday.
2.2.3 Games can be rescheduled if both teams can come to an agreement. For continuity in the tournament, the game must be played in the same week.
2.2.4 All communication about rescheduling must go through the discord channel #league_reschedule.
2.2.5 If the game cannot be rescheduled, the team present on Sunday will receive the win.
2.2.6 The reschedule request must be sent out at latest twenty-four hours before the start time of the match.
2.2.7 When both parties agree on a reschedule request, the Administrator / League Moderator must be notified.

3. Teams
3.1 TEAM COMPOSITION
3.1.1 The team consists of at least 5 players one of which is flagged as captain.
3.1.2 The roster can have up to 2 substitutes.
3.1.3 The team must have at least 3 players from the Benelux region (Belgium, Netherlands and/or Luxembourg).
3.1.4 Each game, the team must consist of at least 3 players from the Benelux region.
3.1.5 A maximum of 2 substitutes or stand-ins are allowed per series. This means 3 of the core players must be present during the series.
3.1.5.1 In case of emergency, an extra stand-in can be requested, but this must be approved by both the opposing team, and a tournament administrator.
3.1.5.2 Extra stand-ins cannot be part of the roster of any other team in the tournament.

3.2 NAMES
3.2.1 Team, Player and Sponsor name cannot include any offensive language.
3.2.2 The players must play on their main accounts.
3.2.3 The name used in a match must be the same as the one used while signing up.

4. Matches and Lobbies
4.1 TIMING
4.1.1 If a match series consists out of more than one game, then all games will be played the same day with a break between the matches of no more than 15 minutes. If the games take too long to finish the team captains can contact an Administrator / League Moderator and discuss the possibility of playing the remaining games on a different date and time.

4.2 BEFORE THE MATCH
4.2.1 The games should be played at the predetermined dates and times.
4.2.2 If the opponent is more than 20 minutes late and does not respond to Steam/Discord or other messages, the Administrator/League Moderator must be notified so he/she can contact the opponent. If the Administrator/League Moderator cannot contact the opponent within 10 minutes, the present team can ask for a default win. Please be ready to provide proof of contact.
4.2.3 Default wins/losses can only be given out by an Administrator/League Moderator.

4.3 DURING THE MATCH
4.3.1 Both teams are expected to show good sportsmanship.
4.3.2 Pausing is allowed for a maximum of 10 minutes (cumulative). A longer pause is allowed if the opposing team agrees, or the Administrator/League Moderator makes an exception.
4.3.3 If a player disconnects, his team can pause immediately. The opponents are not allowed to unpause until this player is back or 10 minutes have passed.
4.3.4 Both teams must agree when unpausing.

4.4 AFTER THE MATCH
4.4.1 The match result must be submitted as soon as possible after the match. This has to be done through participant reporting on Toornament.
4.4.2 Both teams must confirm the match result.
4.4.3 You should add a screenshot of the result of the match, so you can hand it over in case of discussion of the result and you can add it to the report in Toornament.

4.5 STREAMING
4.5.1 The matches can be streamed by a player. To prevent stream sniping, we suggest putting your stream delay to at least 5 minutes. Lower stream delay is allowed, but at own risk.
4.5.2 The matches can be casted by designated casters.
4.5.3 Casters must put their stream delay to at least 5 minutes if they stream from the lobby.

4.6 LOBBY SETTINGS
4.6.1 The game mode is Captains Mode.
4.6.2 The team sides and picking order will be decided by coin toss.
4.6.3 For Best-Of-Three series the second game will be reversed of the first game. The side and selection will be decided by coin flip in the third game.
4.6.4 Enable Cheats must be set to no.
4.6.5 Fill empty slots with bots must be set to no.
4.6.6 Spectators must be allowed.
4.6.7 The selected server should be Luxembourg.
4.6.7.1 An exception to this rule can be made if both teams agree on another server.
4.6.8 DotaTV delay must be set to 5 minutes.

5. Hacking and Bugs
5.1 HACKING
5.1.1 Hacking during a match is not allowed and will be punished with a default loss and a ban from the league until the end of the season or permanently (depending on severity of hacking).

5.2 BUGS
5.2.1 Abusing known bugs is not allowed and will be punished with a default loss or a ban (for the rest of the season or permanent) depending on the severity of the abuse.
5.2.2 If during a match a bug is discovered the game must be paused. The bug must be reported to an Administrator / League Moderator and that person (together with the teams) takes a decision on how to continue.
5.2.3 Neither team can abuse that bug.