Copenhagen Games TF2 - Highlander

By Copenhagen Games
Bella Center, Copenhagen
Highlander Tournament
Tournament information:
The tournament is split into two parts. Firstly a round robin stage in where teams are seeded into groups. From this round robin stage the top team from each group moves on to the grand finals. The second placed team from each group moves on to play a match for third place.
Toornament page can be found here.

Round robin group stage:
Matches in the group stage are BO2’s. Teams are awarded 2 points for a match win, 1 point each for a draw and 0 points for a match loss.

Grand Final / Bronze match:
These games are being played as BO5 maps matches. In order to determine who mapbans first, admins will toss a coin.

Map pool:

Pick ban system:
Group stage: A ban, B ban, A pick, B pick. All other maps are disregarded.
Grand final stage: A ban, B ban, A ban, B ban, B pick, A pick, decider.

Config / format:

5CP: 5 rounds win difference, 30 minutes timelimit.
Koth: 3 rounds win limit, no time limit.
Payload and A/D: BO1! Each team attacks and defends once. If teams cannot agree who attacks first, their medics will do a real life BO1 rock-paper-scissors.
Europe/Copenhagen (UTC+01:00)
3000 €
1.1 All times posted are in CET/CEST.
1.2 All communication is to be done via the Copenhagen Games Discord.

2.1 All team leaders are to be on the Copenhagen Games Discord.
2.2 All players have to record POV demos.
2.3 Offensive nicknames and avatars are not allowed.
2.4 Offensive content in-game is not allowed.
2.5 All players have to provide their SteamID64.
2.6 If your game gets casted players must use their actual ETF2L nickname. It has to be easily readable for anyone spectating or casting the game. No fake-nicks or similar are allowed.

3.1 Teams are allowed to have 8 players for the 6v6 competition and 11 players for the 9v9 tournament on their roster.
3.2 Teams are allowed to play with all players on their roster during a tournament.
3.3 Teams are not allowed to add players to the roster during the tournament.
3.4 If opponents agree teams are allowed to use a maximum of 2 mercs that are not on the toornament roster during the group stage.
3.5 If opponents agree teams are allowed to use a maximum of 1 mercs that are not on the toornament roster during the playoffs stage. The players in question cannot be on another roster still in the tournament.
3.6 If teams do are not assigned a LAN server by the tournament admins they need to be able to provide a server by themselves.

Match Rules:
4.1 All matches are to be played with the latest version of the ETF2L config.
4.2 All matches are to be played with the latest version of the ETF2L whitelist.
4.3 Class limits are 2 for each of scout and soldier; 1 for all other classes (6v6).
4.3.1 Class limits are 1 of each of the 9 classes for the Highlander competition.
4.4 In case teams are not assigned a LAN server by the tournament admins teams decide together which server they want to play on. If there is no agreement to be found, the tournament admins will decide.
4.5 The winning team is responsible for sending tournament admins status and scoreboard screenshot and the match result via Discord.
4.6 A delay of 10 minutes is allowed. If a team does not have all players on the server after 10 minutes their opponents can claim a default win. A status screenshot needs to be sent to the tournament admins to claim a default win with the team claiming the default win having all 6 or 9 players on the server.
4.7 If results are not reported when the round is set to end the match will automatically result in a draw.
4.8 Teams are allowed to switch a maximum of 1 player during the course of the game at a maximum of 1 time.
4.9 Teams are not allowed to play with less than 4 (6v6) or 7 (Highlander) players.
4.10 No spectators are allowed on the server.
4.11 A team can request 1 pause per map. The pause may go on for a maximum of 10 minutes.
4.12 If a singular map ends in a draw a golden cap will decide the winner with a timelimit of 10 minutes. If the timelimit runs out the team currently holding the middle point wins.

5.1 No cheating of any kind is allowed.
5.2 Use of bugs is not allowed.
5.3 Scripts that allow a player to perform an action in-game that he would not be able to execute without the script, or scripts that purposefully disrupt the player hitbox are banned. Scripts that freeze or glitch the player model (e.g. in mid-air to be less predictable) to make it harder to hit are also banned.

6.1 All communication with tournament admins is to be had on the Copenhagen Games Discord.
6.2 Admins are allowed to make changes to the rules and/or make final decisions on situations during the tournament not included in the written rules.
6.3 Any rulebreaks will be punished by the admins. Penalties include but are not limited to verbal warnings as well as defaulting rounds, maps or matches in favour of one team up to disqualification of a player or a team respectively.

7.1 Players are not allowed to stream from any computers connected to the Copenhagen Games LAN network.