REQUIREMENTS TO PARTICIPATE:
2.) Paypal Account
3.) Paid registration fee
Registration Fee: $10/player or $20/team
Pay Here: https://PayPal.me/SyndicateEvents
- You will party up as a SQUAD with your opponent. Any player inside of that queued session MAY NOT destroy any bases made by their opponent, make them fall, or any other actions that may help lead to that person's death.
Examples of sabotage include but are not limited to:
1.) Breaking or weakening opponent's built or non built structures or cover by any means.
2.) Causing opponents to miss shots or miss opportunities for advancing their scores in any way shape or form.
3.) Building in front of your opponent.
4.) Boogie Bombing your opponent.
5.) The use of a boogie bomb on your opponent at any point in the game is subject to disqualifications.
All matches must be played on the North American servers, NA East, NA West, or EUROPE. Players cannot pick a region to host on in which they do not reside in.
-Example: Players residing in NORTH AMERICA cannot pick the EUROPE server.
DOCUMENTING A WIN:
Winning Teams must provide proof showing their opponents are dead. Next, teams must show proof of how many kills your opponents had as well as how many kills your team had. Failure to be able to provide of these two screenshots or video may result in replay or forfeit of this round.
1.) The in-game HUD can be accessed by pressing the Options button on the PlayStation 4
2.) We suggest all proof be in video form but is not mandatory, screenshots are acceptable.
1.) Tournament matches are expected to be played at the scheduled match time. If an opposing team fails to show up after 10 minutes after the scheduled match time, you must report a no-show to the admins. We will then contact the opposing team to confirm the no-show.
2.) Teams will have 5 minutes (after 10 min. window) from the no-show report time to join or risk forfeit of that match.
3.) In the event of a player lagging out at the beginning of a game (no longer than 30 seconds), players must leave the game and start another game session. If a player disconnects after the 30-second mark, teams must continue to play and not leave. Doing so may result in a forfeit.